FrEee Stock Data Files
Interesting stuff. Is there any way to modify it so that between a group of similar traits (like the old tech traits) you could get a few but not all of them (say two or three of the five)?
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[quote:a3736e04f2="ekolis"]CW and I think it's best to hide, not just gray out the inactive command buttons (e.g. "move" when you have a planet selected). We also think hiding some of the less...
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We are setting it up so you need at least one trait from some groups but a maximum number we hadn't considered. I figured that was covered well enough by the racial trait costs.
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[quote:6cfad18269="MattII"]Also, the ship doesn't move when I give it a move order. Simultaneous turns. You need to end the turn for your ship to move.
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Ah, I was using the Clear Orders button on the command bar, not on the Orders tab of the ship report. I'll fix that!
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[quote:097876aa91="Kwayne"] Yeah, but more precisely I'd like to make gas clouds and asteroid fields composed of 2x2 and 1x1 elements. I'd also make the graphics of these elements span beyond their...
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[quote:b65a995a2c="ekolis"]So would every square on the galactic grid then be composed of a grid of squares as if it were a star system, effectively making the galaxy a huge continuous map much like...
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Fair enough, I just thought it would be a nice idea. What about a trait called 'Space Miners' or similar that gives a 50% boost to remote mining? Oh, and looking at it, 'Doesn't Breathe' seems to be a...
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[quote:181026538e="ekolis"]Simultaneous turns. You need to end the turn for your ship to move.Ah, right. Another thing to go into any eventual readme. BTW, 'Clear' in the ship orders screen causes the...
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Yes, "Doesn't Breathe" is a major bonus. CW just didn't assign racial traits any costs yet. The idea is, you could pick more than one atmosphere, if you spend the points on them ;)
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[quote:431143e298="Kwayne"] However I'd like to change orders and intercept ships in sensor range, so maybe it would be a better solution to have a higher resolution galactic map and calculate an entry...
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Speaking of that Data File, there's a few additions and modifications I wouldn't mind seeing. Modifications: * 'Component Repair' - Value 2 is the maximum size that can be repaired by anything carry...
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Heroes/Characters? It's the one thing that most other strategy games have in some form or other, which Space Empires has always been missing... How might it be done? A component? A unit? Or something...
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This is a TBS game on an interstellar scale, where would heroes fit in?
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Well, obviously, the idea of heroes is more one of flavor for mods... It would be cool to have Picard for a star trek mod, Vader for a star wars mod, etc. but, there might still be a place for a...
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Well it's a nice idea I suppose, but how would it work, would it be a random event, or would there be some systematic way of creating them (and how would they be different to ships that have been in...
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Well, I figured something like a way to create your own characters... Perhaps limited by how many ships you have, or else by how many planets you have, or your total population... Like say, you can...
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the SE4 Play by Committee 4 game toyed with player characters. they had a unit, and it received special bonuses...
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